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Jujutsu Shenanigans: beginner guide

This groups the developer's controls for reference. It does not claim a tested combo, damage value or competitive strategy.

Sources reviewed

Separate melee from skills

M1 triggers the melee combo; 1–4 select skills. Their character-specific behavior is not detailed in the public listing. [1]

Find the defensive inputs

Use F for block and Q for dash. The developer also describes using Q in stun to escape, without publishing a cooldown here. [1]

Locate special and awaken

R and G are listed as special and awaken. Double W is the published sprint input. [1]

This guide summarizes the linked sources; it has not been tested in-game.

Sources & review notes · Editorial policy